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Dealbreakers and questions?
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Our customer projects are built using our internal platform and pure TypeScript (JavaScript) tools and React. For 3D, we use a web game engine called PlayCanvas, based on WebGL. Many of our internal devices, such as our UI-library, are distributed as npm packages available through our internal npm registry. We use GitLab for versioning and CI/CD-related pipelines. Sprinkle the occasional AR and VR project on top of that, and you have our tech stack!
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A typical customer project consists of a customer with a customizable product suitable for display and configuring using real-time 3D on the web. This could be products such as cars, houses, apartments, bags, showers, greenhouses, or advanced medical equipment. This is one of the perks when working at Animech; you get to peek into quite a few exciting industries while assisting them in visualizing their products which is often highly appreciated.
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Currently, we have three customer-focused teams and a fourth R&D team working on developing our internal platform and tools. Each unit has a Team Lead, a Tech Lead, a couple of developers, and at least one 3D artist. Currently, our UX department works across all teams, but this could change as Animech grows.
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Yes! You can choose if you want to be at the office every day or prefer a hybrid remote option.
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We're always up for a chat! If you have any questions about a job, or just want to get to know us more, please contact the hiring manager for the specific job or send us an open application from our Connect-page.
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Read some of our employee testimonies, and hopefully, you'll change your mind. You can find them here.
About Animech
Animech's vision is to be the world leader in intelligent, interactive visualization. By leveraging tools and techniques from the gaming industry, Animech provides interactive 3D applications that increase sales, marketing, education, and service effectiveness. We’ve worked with Volkswagen, Mercedes, GE, Sony, Starbreeze, and Epic Games, to name a few.
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